Hey,
I'm Frank

Software engineer from Germany who loves things that just work. Sadly, that's not the norm.
I am here to fix that.

You can't hire me, but you can hire my company Bloodmage Software.

My Skills in a Nutshell

My Companies

Scientific Papers

Projects

  • Oh My Gosh

    Go to the project

    High-level interactive UNIX shell.

    Every command runs in a block. All blocks run in the background. The user can select a running block to write to it's stdin.

    I implemented a compiler for ANSI escape sequences to enable rendering apps that modify their output (like Docker, curl, etc.). I also implemented some OSC (Operating System Commands) to provide a better integration to the terminal. Apps that use alt-mode (like Vim) run in full-screen instead of a block because users will interact with them more.

    Technology:
    • go
  • Mageanoid

    Go to the project

    Twin stick shooter game where you play as a mage fighting against hordes of skeletons.

    This was my first project with both Rust and the Bevy game engine. I wanted to try Rust and made this project in about a week.

    Technologies:
    • rs
    • bevy
  • mandelbaum.ai (dynabase Technologies GmbH)

    Go to the project

    AI based semantic search component for every e-commerce webshop. Content is automatically crawled and indexed. Search is powered by a vector database.

    I worked here for four months and made the crawling process usable for very old websites that do not adhere to standards and have no machine-readable information.

    Technologies:
    • ts
    • nestjs
    • svelte
    • tailwind
    • qdrant
    • webpack
    • rabbitmq
  • Bloodmage Engine

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    90s style 3D game engine built in Go using SDL2.

    I built a software renderer based on the algorithm used in Wolfenstein 3D and Doom. I also implemented texture streaming and a simple editor.

    This was a time-limited project (2 months) in a Bachelor's course.

    Technologies:
    • go
    • sdl